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Strategy & Tips Want to convince others that your strategy is the best? That your race and personality are the best? This is the place. :)

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  #1  
Old 04-22-2006, 13:12
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csavo csavo is offline
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thank you for the correction remedy
i might also add one more thing. vip is very useful to newbies, it helps to develope the country quicker, and to put on defensive magic spells. you should read the governor help very carefully, though, because it is very tricky to setup, and if its wrong, it can make serious damages to your country.
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Old 08-01-2007, 22:20
Swiss
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Default Dwarf for a newbee? Why not?

Many of the expirienced players do not suggest dwarf for the first country you register. One hand I agree you have to have nerves from cord to play it, second hand I think dwarf race can be good choice for a newbee.

In case of small amount of countries took place in the group, dwarf can be an excellent choice. Why? It is simple.

For example an other country slaughters you, no problem you train your special units in 10 rounds wich is a big advantage compered to other races.

Another example: in those groups mentioned above the price of the gems are always around the highest price (2000 gold) so when you have gem mines your income per round can be about 180180 gold ( dwarf race, farmer personality, with 3 gem mines, 2000 gold/gem). Just an advise: it is better to sell gems in any rounds, because thief countries usually looking for dwarf countries to steal from them. Don't get nervous if many portals are opened to your country at the same time, thats just the way it is for a Dwarf, locate the thiefs, than give free way to your horses, elites to take your revenge. As you know the taste of revenge is sweat.

Last but not least, you have to follow the basic material prices on the market,
after that you are able to decide wich mines are needed and wich are less important to make money. Usually the price of stone and/or weapon is the highest from all the basic materials. And don't forget that your race (dwarf) has the best mining capacity and the highest production from weapons in the game, you have to turn it to your advantage. You can keep smithies (production per round 9 weapons), with 6 smithies your production per day will be 1296. If you sell 1000 per day you will have still 296 wich is more than enough for training new troops.

Dwarf is not the best warrior, or the best thief. And he has serious disadvantage by wizardy compered to other races (except undead forces).

Yes I know it.

But I also beleive that dwarf countries are so tough that it is very hard to force them to delete. Because there are always many possibilities to rebuild, retrain troops when someone attacked you.
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Old 10-01-2008, 12:38
ErdelyMagyaria ErdelyMagyaria is offline
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Thumbs up Yes Swiss.

I agree (almoust) whit u Swiss, but playing the dwarfs is "nerve brake"-ing experience for new players...
U wont see a new player calculating the time when he needs to be online
He will just produce and produce and produce... and he will get robbed and robbed and robbed... and thats a little anoing...
Yes u described very well in big terms how a new player should play this race but show them pls a reference... a list of buildings how a dwarf should look like... manuvers on diferent stereotypes of situationes...

I played twice (i think) dwarfs so my advice on list of buildings its not really founded on a long experience whit dwarfs... but im sure there are lots of players whit the knowlege that is needed

Sorry for my bad english folks!
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