Hódító / Queosia forum

Hódító / Queosia forum (http://forum.hodito.hu/index.php)
-   Strategy & Tips (http://forum.hodito.hu/forumdisplay.php?f=9)
-   -   New Players (http://forum.hodito.hu/showthread.php?t=38)

Longstreet 01-26-2006 17:20

New Players
 
My suggestion for New Players is this:

1. Read the help menu thouroughly.
2. Choose an easy race to you get comfortable in the game. Undead is about the easiest race you can use just build archers, horsemen and elites and join an alliance so that you can have eyes to see who you can attack. You dont need mines except metal mines and smithies for your weapons. You dont need thieves or mages.

3. Disadvantage is your going to get robbed so you must accept this facet of the game.

I will discuss the other races later

Ati 01-26-2006 17:24

I personally would not suggest undead for the first race. It is very easy to play with, but you will completely miss about two thirds of the game (wizardry and thievery).

I would only suggest Undead when you already know the game, and want an easyly managable country. Maybe as a second country if you have one in the upper levels.

Half 01-26-2006 18:24

Hupp
 
The problem is that with an undead you can play. But you will not be good and it is boring. Unless your not experienced with experienced player.
I think undead race sux, but its true if you make an alliance of three undeads and az elf it can be good. But not the best!
I think.

Remedy 01-26-2006 18:35

i think a human thief is good for a start :) comfy, with forts, and archers.... a lot of thieves and some mages.... just don't forget your special race spell! :)

Ink@ 01-27-2006 15:43

Elf
 
Or another race for the beginers is the elf. It has very good defence and most of the people don`t attack you if they can`t see anything of what defence you have.
Your only problems are the thieves so you have to train as much as you can of them.:)

Xeper 01-27-2006 18:20

In my opinion the best starting race is giant.
Strong with mages, strong with army, and on 200 acres you nearly can't be harmed with thieves. Less attack against you, but you can practice a lot :)

Half 01-28-2006 16:57

Yeah but not the easiest but the most interesting for starting is half-elf I think its much fun getting information all the time robbing and stuff. especially if you have a good alliance:)

MiKoR 01-28-2006 18:25

My first race was gnome (in the hungarian game), I prefer this because of the special race spell and it's advantage in sciences.
It can be good as a mage or a warrior!

Half 01-28-2006 18:38

Quote:

Originally Posted by MiKoR
My first race was gnome (in the hungarian game), I prefer this because of the special race spell and it's advantage in sciences.
It can be good as a mage or a warrior!

Mage si not the best i think because the Gnomes mages can be killed very easily I prefer Giant for mage.

Mike zoostorm 01-29-2006 17:03

I agree with Ink@. I think the elves are really good to start with. Good defence, and can be fun to play with them. Their spell is really good, nobody knows how hard is to get through their defence and if they can "reply" to the attack.
Personally my first choice was dwarves... Maybe not the best if you are afraid of thieves but can have a great bunch of units.

MiKoR 01-29-2006 19:34

okay, but i had an alliance, they can defend me, but the giant is the best race for mage i know it!

Mike... an experienced player disinterested that he "doesn't" "knows how hard is to get through their defence and if they can "reply" to the attack."

:)

csavo 04-08-2006 16:52

for newbies
 
my suggestion for new players is to start a country, and train many units of everything: archers, horsemen, elites, mages and theves! the race doesent matter. they should stay low, they shouldn't attack for land nor discover land. they should stay on 200 acres, and if they get attacked and lose land, its for the better, because they will get even lower in the scorelist, where good/veteran players dont usually stay much. they will be among other newbies. so stay low, train, write scrolls, and EXPERIENCE: try to make CB's of each other, try to steal from each other, loot each other, but DO NOT ATTACK FOR LAND, because you will find yourself near good players, who will kill you
you should try out every magic/thievery action, and see/discover whats the difference between every action. DO NOT try to read the whole help before you register, because you will understand NOTHING. you must play/experience the game WHILE reading the help when you dont understand something. you will slowly learn the races, personalities, magic and thievery actions, attacks. you will learn strategies from others, and from personal experience.
after you'll know these stuff, you should decide what you like more: magic, thievery or military. you should know which races to chose in every situation: if you want to be a military country, you should chose to be an orc, a giant maybe, but surely not a half-elf; if you want to be a mage, you wouldnt want to chose to be a dwarf; and so on...
if someone bothers you alot, and you cannot do anything about it, you should use diplomacy, by sending him/her a message and let him/her know you are a newbie. if this doesent impress the attacker, dont hesitate to delete your country, and start all over again with a new one. i hate to break all newbies the news, but dont think you will succeed much with your first country. i started over like 5 times when i learnt the game :D my first good country to get to 4/L was my 5th to 10th country :rolleyes: (i dont remember exactly, it was 5 years ago :p )

i hope i was helpful to all newbie players. i wish everyone good luck, and remember: the key is EXPERIENCE ;)

Remedy 04-12-2006 11:47

Quote:

Originally Posted by csavo
my suggestion for new players is to start a country, and train many units of everything: archers, horsemen, elites, mages and theves! the race doesent matter. they should stay low, they shouldn't attack for land nor discover land. they should stay on 200 acres, and if they get attacked and lose land, its for the better, because they will get even lower in the scorelist, where good/veteran players dont usually stay much. they will be among other newbies. so stay low, train, write scrolls, and EXPERIENCE: try to make CB's of each other, try to steal from each other, loot each other, but DO NOT ATTACK FOR LAND, because you will find yourself near good players, who will kill you
you should try out every magic/thievery action, and see/discover whats the difference between every action. DO NOT try to read the whole help before you register, because you will understand NOTHING. you must play/experience the game WHILE reading the help when you dont understand something. you will slowly learn the races, personalities, magic and thievery actions, attacks. you will learn strategies from others, and from personal experience.
after you'll know these stuff, you should decide what you like more: magic, thievery or military. you should know which races to chose in every situation: if you want to be a military country, you should chose to be an orc, a giant maybe, but surely not a half-elf; if you want to be a mage, you wouldnt want to chose to be a dwarf; and so on...
if someone bothers you alot, and you cannot do anything about it, you should use diplomacy, by sending him/her a message and let him/her know you are a newbie. if this doesent impress the attacker, dont hesitate to delete your country, and start all over again with a new one. i hate to break all newbies the news, but dont think you will succeed much with your first country. i started over like 5 times when i learnt the game :D my first good country to get to 4/L was my 5th to 10th country :rolleyes: (i dont remember exactly, it was 5 years ago :p )

i hope i was helpful to all newbie players. i wish everyone good luck, and remember: the key is EXPERIENCE ;)


a little correction because it misleads: not loot each other, but loot the others :P

csavo 04-22-2006 13:12

thank you for the correction remedy :)
i might also add one more thing. vip is very useful to newbies, it helps to develope the country quicker, and to put on defensive magic spells. you should read the governor help very carefully, though, because it is very tricky to setup, and if its wrong, it can make serious damages to your country.

Swiss 08-01-2007 22:20

Dwarf for a newbee? Why not?
 
Many of the expirienced players do not suggest dwarf for the first country you register. One hand I agree you have to have nerves from cord to play it, second hand I think dwarf race can be good choice for a newbee.

In case of small amount of countries took place in the group, dwarf can be an excellent choice. Why? It is simple.

For example an other country slaughters you, no problem you train your special units in 10 rounds wich is a big advantage compered to other races.

Another example: in those groups mentioned above the price of the gems are always around the highest price (2000 gold) so when you have gem mines your income per round can be about 180180 gold ( dwarf race, farmer personality, with 3 gem mines, 2000 gold/gem). Just an advise: it is better to sell gems in any rounds, because thief countries usually looking for dwarf countries to steal from them. Don't get nervous if many portals are opened to your country at the same time, thats just the way it is for a Dwarf, locate the thiefs, than give free way to your horses, elites to take your revenge. As you know the taste of revenge is sweat.

Last but not least, you have to follow the basic material prices on the market,
after that you are able to decide wich mines are needed and wich are less important to make money. Usually the price of stone and/or weapon is the highest from all the basic materials. And don't forget that your race (dwarf) has the best mining capacity and the highest production from weapons in the game, you have to turn it to your advantage. You can keep smithies (production per round 9 weapons), with 6 smithies your production per day will be 1296. If you sell 1000 per day you will have still 296 wich is more than enough for training new troops.

Dwarf is not the best warrior, or the best thief. And he has serious disadvantage by wizardy compered to other races (except undead forces).

Yes I know it.

But I also beleive that dwarf countries are so tough that it is very hard to force them to delete. Because there are always many possibilities to rebuild, retrain troops when someone attacked you.

ErdelyMagyaria 10-01-2008 12:38

Yes Swiss.
 
I agree (almoust) whit u Swiss, ;) but playing the dwarfs is "nerve brake"-ing experience for new players... :rolleyes:
U wont see a new player calculating the time when he needs to be online
He will just produce and produce and produce...;) and he will get robbed and robbed and robbed...:D and thats a little anoing...:rolleyes:
Yes u described very well in big terms how a new player should play this race but show them pls a reference... a list of buildings how a dwarf should look like... manuvers on diferent stereotypes of situationes...

I played twice (i think) dwarfs so my advice on list of buildings its not really founded on a long experience whit dwarfs... but im sure there are lots of players whit the knowlege that is needed :)

Sorry for my bad english folks! :(

King Rat 11-10-2014 18:03

Quote:

Originally Posted by Ati (Post 226)
I personally would not suggest undead for the first race. It is very easy to play with, but you will completely miss about two thirds of the game (wizardry and thievery).

I would only suggest Undead when you already know the game, and want an easyly managable country. Maybe as a second country if you have one in the upper levels.

Sounds to me that the undead race is indeed the way to go for a new player. Less options to deal with = a easier game to play for the first time. Kind of like checkers vs chess. You yourself Ati say it is very easy to play AND easy to manage that sort of country. While the magic and looting aspect of the game looks very interesting I could easily drop it and concentrate on less game stuff and so try to get through the game for a set.

Ati 11-10-2014 20:29

Quote:

Originally Posted by King Rat (Post 308238)
Sounds to me that the undead race is indeed the way to go for a new player. Less options to deal with = a easier game to play for the first time. Kind of like checkers vs chess. You yourself Ati say it is very easy to play AND easy to manage that sort of country. While the magic and looting aspect of the game looks very interesting I could easily drop it and concentrate on less game stuff and so try to get through the game for a set.

It's totally up to you. I would still not recommend it, simply because even though this race cannot use magic and thievery, OTHERS CAN USE THESE AGAINST YOU! And if this is your first time playing Queosia, you won't know what's possible and what's not against you.

King Rat 11-10-2014 22:34

More questions
 
Well I have already picked giants as my race so I doubt if I will go try another kingdom before I master this one. :)
-----
OK. This is what is confusing me now;

1. I think I had around 200 land when I explored for more but now after I was attacked for a few days I lost some - down to around 174 acres. But the game won't allow me to recover that lost land through more exploring. And I have read another players post in here suggesting that I shouldn't attack others for awhile - stay on that 200 acres as long as you can. Lol, I have never encounter this problem in other text games. So where does this leave me at? And should I have waited to explore for land so I would of had that for a future back up option?

2. And I thought it interesting that the game said I could wait to choose my race and personality but I went ahead and picked my desired types after a few days of playing. But I have been unable to find a new players guide to what exactly each race (and personality type) helps you with. Can anyone point to that particular page?

Ati 11-10-2014 22:45

Quote:

Originally Posted by King Rat (Post 308250)
Well I have already picked giants as my race so I doubt if I will go try another kingdom before I master this one. :)
-----
OK. This is what is confusing me now;

1. I think I had around 200 land when I explored for more but now after I was attacked for a few days I lost some - down to around 174 acres. But the game won't allow me to recover that lost land through more exploring. And I have read another players post in here suggesting that I shouldn't attack others for awhile - stay on that 200 acres as long as you can. Lol, I have never encounter this problem in other text games. So where does this leave me at? And should I have waited to explore for land so I would of had that for a future back up option?

2. And I thought it interesting that the game said I could wait to choose my race and personality but I went ahead and picked my desired types after a few days of playing. But I have been unable to find a new players guide to what exactly each race (and personality type) helps you with. Can anyone point to that particular page?

You can find more info on races in Help -> Races, and more info on personalities in Help -> Personalities.

If your country is not fully built up to be able to defend itself at 200 acres, it stands an even smaller chance of defending itself with more land. Build everything up, train as many military units as possible, have your science at maximum, then gain more land. Either by exploring (if you have lots of barren land, you won't be able to explore) or by attacking others for land.

King Rat 11-12-2014 17:56

Quote:

Originally Posted by Ati (Post 308252)
You can find more info on races in Help -> Races, and more info on personalities in Help -> Personalities.

If your country is not fully built up to be able to defend itself at 200 acres, it stands an even smaller chance of defending itself with more land. Build everything up, train as many military units as possible, have your science at maximum, then gain more land. Either by exploring (if you have lots of barren land, you won't be able to explore) or by attacking others for land.

OK so this is not a 'create kingdom and instantly attack others game' is it? No problem - I have played this type before.

'Build everything up' = with not much land at start and with so many different types of buildings (not to mention different requirements) this is a big mountain to climb.

'Train troops' - I have trained some. I guess I should go look to see what kind I should train first..?

'Explore for more land' - I managed to do that because of already mentioned training of some troops. But for some reason it shows I cannot build on it.
----
----
Is there no stats on what sort of defense and attack your kingdom has? For example in another game I have played it goes something like this;

'Defensive buildings gives your kingdom an added 15% in defense vs attackers. But this defense is only added to your troops defense.' (No troops = no defense) 'Castles give you 35% added defense but greatly increases your kingdom's score.' ( = in range of higher kingdoms that could attack you..)

'Archers give you 2.05 damage and defense ( 2 point of damage per archer but only 0.05 defense)'

'Fighters is 1/1.'

etc.

Ati 11-12-2014 21:09

Quote:

Originally Posted by King Rat (Post 308335)
Is there no stats on what sort of defense and attack your kingdom has?

Sure there is. :) Help -> Military lists the attack and defence values of every unit. Help -> Construction lists the building types. Barrack is of interest here: this is where your military units live. Forts give you extra defence. You can find the exact formula in the help. Banks provide some protection against others trying to steal your gold.


All times are GMT +1. The time now is 21:46.

Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Design partly based on Hódító's design by Grafinet Team Kft.

Contents and games copyright (c) 1999-2020 - Queosia, Hódító

Partnerek: Játékok, civ.hu